Ck2 defensive pacts on or off. Defensive pacts can be. Ck2 defensive pacts on or off

 
 Defensive pacts can beCk2 defensive pacts on or off  CK2 has a lot more content with them

I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Then also save the game you're changing uncompressed, copy the old game to a new folder just in case as backup, and open up both the files in WordPad or your preferred text editor. Thassar Sep 13, 2017 @ 1:10pm. If the subject of the pact attacks one of the members, others will join the war like allies. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. I can't attack anyone because once. Per page: 15 30 50. Asking about the "Event Spawned Troops" Thread starter DerEiserne; Start. Conquering becomes the most tedious task when you have to stall for like 30 turns because you have to deal with not one but, two carpets of doom. Business, Economics, and Finance. Defensive pacts are caused by your threat level, whether it be from conquering a nation or inheriting it. I'm playing as Byzantium right now trying to form the Roman. Aggressive vassal AI makes it hard to limit your vassal's growth. Oh you mean attack despite the pact. I looked in the wiki and I couldn't find anything about it. If the subject of the pact attacks one of the members, others will join the war like allies. Crusader Kings II > General Discussions > Topic Details. Yes. Nice to keep on if you just want to bash a fantasy invasion of 200k, but. If the subject of the pact attacks one of the members, others will join the war like allies. If the subject of the pact attacks one of the members, others will join the war like allies. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Game rules are at the very top of the save file, so copy the rules you want and paste it over the rules of the other file. I played a ton of Eu4 before CK and in that game you have to deal with Aggressive Expansion and Coalitions, which is harsher imo. Defensive pacts can be. Here is an example. Otherwise you'll need to start a new game and turn off Defensive pacts. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. There some guys I want to weaken and I was wondering if I could join the defensive pact agaisnt him, so if he declares war on someone I can just kill all of his army. I second this. They’ll just create bordergore, too many cadet branches, and appropriate the Hapsburgs job. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Open your save file and use CTRL+F to find defensive pacts rule. I am not sure turning off defensive pacts is a minor feature in CK2. Hi! I've played CKII on and off for a few years, and just started playing it again for the first time in about five or six months I reckon. I like shattered retreat, but I tend to turn off defensive pacts since they don't really stop you , and if you keep attacking small, shattered nations like in russia, there's nothing anyone can really do to stop you, and once you're just big enough or taken down enough of the blobs, even the remaining world united can't stop you. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. I don't know how to move forward due to defensive pacts. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). If the subject of the pact attacks one of the members, others will join the war like allies. Defensive pacts can be. ago. Problem is, it fails to innovate while at the same time drops off the cool features ck2 had. Late game especially when your vassals (if they are allowed) keep expanding you will never really get rid of the threat. the pacts should be turned off because otherwise the AI will not be able to grow as large. 4. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux…No Defensive Pacts. Paradox Store. But there is one thing that I don't think is mentioned very often, which is probably why defensive pacts were introduced in the first place. I'd like defensive pacts to feel more 'dangerous', if that makes sense. now i realised that this feature makes it near impossible to achieve my goal, i mean holy war against muslims makes my christian fellows hate me. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Paradox Forum. The release version was merely the. I can see how such defensive pacts could have occured in the era during which CK2 takes place, especially when it comes to smaller, neighboring states standing up to a behemoth. :(Business, Economics, and Finance. Defensive pacts are only situationally annoying. The leader of a league is the one that invites people in. Please explain your issue is in as much detail as possible. If not, why do you have them on? They seem pointlessly annoying to me. Same as before it was added, having to gain casus bellis before you can attack somebody. Crusader Kings II. CryptoCrusader Kings II, at its launch, was a well-made and wildly entertaining game, thanks in particular to a clever blend of grand strategy and character-driven RPG. Defensive pacts can be. There has been discussion in the AI diplomacy thread that defensive pacts can turn into problems when most of the map locks itself up in large defensive blocks. I would say CN forming is on par with Defensive Pacts. Why should every ruler, Muslim. ck2 was already really easy, it was just convoluted for new players. There has been discussion in the AI diplomacy thread that defensive pacts can turn into problems when most of the map locks itself up in large defensive blocks. Defensive pacts can be. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. I have my current game set to where defensive pacts are off, but somehow characters can still create and join them. If the subject of the pact attacks one of the members, others will join the war like allies. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Press question mark to learn the rest of the keyboard shortcutsI usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). . Next game though, that mechanic is being turned off in the rules. This mod allows only one kind of defensive pact: Between 5% and 100% infamy all realms of the same religion will form a defensive pact against you, but they won’t cooperate with pacts of other religions. You can create a new game with the gamerules you want, save that uncompressed and copy the gamerules section to your old save. Not that getting defensive pacts are anything worth striving for. I'd like defensive pacts to feel more 'dangerous', if that makes sense. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. NuncEstBidendum. It gets a little retarded sometimes but it allows you breathing room to take land after a big battle. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. •. Posted by u/Camilli130693 - 1 vote and 1 commentI forgot to turn off defensive pacts in the game rules in my current game, but I noticed it too late and I am already too deep in my campaign. Mods. EDIT: Assuming the army was formed into one massive perfectly square phalanx where each soldier got . Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Its goal is to slow down late game blobbing, but it often seems…Defensive pacts only have an effect for the defender. Because you can strip a feature out, then sell it back as DLC is my cynical guess. Defensive pacts: The was harder, and more challenging when you had to deal to half of the world against you just because. Secondly, defensive pacts were added in 2. If the subject of the pact attacks one of the members, others will join the war like allies. If you can use cheats, use commands to vassalize or take the title of a neighbor (preferably one with lots of land) and then. I know in my last full run I spent last 200 years of the game not declaring any wars myself (and still ~tripled my realm size afterwards thanks to vassals) because of said fucking defensive pacts and how bothersome it is to deal with them. And you learn how to do it better, and it's a good thing! That's only one example, but this is what defensive pacts are really about: to make you more creative about expansion, and to make you learn the game better. P. And then. So is it more fun to play with pacts on so larger. Turning off defensive pacts definitely makes the attempt easier. Main thing about defensive pacts is if you have it on it will mostly impact your mid-game and slow it down tremendously(and annoyingly imo). I've always had defensive pacts turned off because when I first played the game, I kept getting destroyed by them and I already didn't know what I was doing so I turned them off. Crusader Kings is not necessarily supposed to be hard, it's a game of roleplaying. Monks and Mystics also has a chancellor job that increases. The diplomacy screen. I have a question about CK2. ago. Supernatural Events: On. Crusader Kings II Wiki Active Wikis. Author of the mod Dark Ages for Crusader Kings 2 - More than 600 new events help to create more interesting and diverse stories experienced by the player, giving further options and objectives while playing the game. Going to play as the Danes (Snake in the Eye guy) - is Holy Fury a DLC that'll have an appreciable effect on the game I'm looking to play?Business, Economics, and Finance. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). NDiplomacy. Often times I got like 8 kids to marry off and I can only marry like 4 kids. CK2 had defensive pacts. 2 made to Defensive Pacts, because not everyone seems to have noticed how they have changed: It'd get quite boring having my 150k army go against some 3k schmuck a thousand times. ---------- sometimes indicates a "blocking" reason that cannot be overcome with enough + ' s. Elder Kings. Pff, "winning" - I have two super powerful vassals with half of Francia each, every one has a huge defensive pact. As every reasonable ruler, everyone joins defensive pacts against you. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Siege of Constantinople (1453) in CK2 terms. I am "Jalayirid" in the west. All Discussions. It does not try to give the fastest way to get SPQR, otherwise we wouldn't be using Defensive Pacts at all. ReplyThis is a purely defensive alliance that allows multiple nations in it, and it is defensive towards anyone outside of the league attacking it. So is it more fun to play with pacts on so larger. stawpdahates • 4 yr. Defensive pacts can be. I mean allying with an empire back them could mean falling in their sphere of influence and becoming over dependent of them to the point you just get annexed. Also you can check out the $5/month subscription on Steam for CK2 if you want to see what it's like with all DLC's. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. It's hands-down my favourite Jade Dragon CB. Now I have defensive pacts around me and a few questions: 1. Lastly, turn off defensive pacts. It is one of the biggest hurdle to quick expansion and you can turn it off. All you have to do is have a child. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Removes Defensive Pacts as Threat decays 100% per month, max. . CK3 has more content without DLC's. I don't care particularly for the implementation, but turning them Off makes it too easy for players. Defensive Pacts On (both on and off are sort of ahistorical. { defensive_pacts="off" } In case you're wondering about other rules, you can do what I did: start a new game with disabled (non-default) rules, save it without compression. 393K subscribers in the CrusaderKings community. Defensive pacts can be. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Defensive pacts can be. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. With a full retinue, 2k gold worth of mercenaries, and fully upgraded holdings (for their tech levels), I can barely muster up enough troops to fight off 3-4 defenders. Defensive pacts can be. Second is if the county (s) you want are small (up to their independent liege) just snipe them. 2 Children's Crusade 1. When The World Stopped Making Sense. Now I'm wondering if they would make the game more fun. And becoming the Suzerain of the Papacy is great - it's really. CryptoConsilium - Defining a Strategy. I'm playing as Byzantium right now trying to form the Roman. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Both on the battlefield and off. when you start a game you can turn off defensive pacts in the game rules. These defensive pacts need a serious rework. Off, as with shattered retreat. 126 votes, 33 comments. If the subject of the pact attacks one of the members, others will join the war like allies. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. If the subject of the pact attacks one of the members, others will join the war like allies. 22 solamyas • 6 yr. If the subject of the pact attacks one of the members, others will join the war like allies. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. I want to trade with foreign realms. However, rulers don't create defensive pacts the exact moment you gain 50% threat level. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. #1. Now I'm wondering if they would make the game more fun. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. If it's not there already, add: defensive_pacts="off" The game is often much more interesting and sometimes harder with pacts turned off, because the defensive pacts prevent the AI from quickly building massive empires. In fact, I found it's much more close to cheating when someone turn the defensive pact on and bypass it by using some tricks such as declaring war in the first few days after an AI ruler died or reloading the game and thus the new ruler hasn't joined the pact. Obviously it doesn't work as well as it does in EU4, but. 3 Northern Crusade 1. CK3 has completely omitted that feature. I have claims on Sweden and parts of Aquitane but not sure if I could survive a war- I can pull 40-50k units, but they are pretty wide. 5. and ofc waiting. If you don't use Ironman for your current game, you can open the console by typing any of the following: On German/Nordic keyboards, this is ⇧Shift + 3 This may also be the combo of left shift and the §| key to the left of the number 1 on the number row. I honestly like defensive pacts. Gender Equality: Default. Business, Economics, and Finance. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Save your game manually and uncheck the "Compress save" option, then quit CK2 and open your save file in a text editor. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Business, Economics, and Finance. Well people, what do you know? I needed a break from the Stellaris crunch, so here’s an unscheduled dev diary! All the hubbub about Defensive Pacts and Shattered Retreats got me thinking about an old ambition I’ve had to improve the game set-up. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. At that point, world conquest is just a case of moving troops around. I read the 3 volume A History of the Eastern Roman Empire by JB Bury and was inspired to do a CK 2 campaign as Byzantium so. A non-aggression pact is an agreement between two rulers to not declare war on each other. Yes CK3 is queit easy game (it's don't even have hardmode unlike Hoi4 or Stellaris), for the sake of "wider audience", without doubt. You can create a new game with the gamerules you want, save that uncompressed and copy the gamerules section to your old save. CK2 was never intended to be a world conquest simulator, and I'm baffled as to why the player base is having such a hard time coping with these changed mechanics. NDiplomacy. Defensive pacts can be. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. 2. I am "Jalayirid" in the west. If you want the AI to form massive mongol empires etc. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. placing it in line with sunset invasion for practicality. Turn down diplomatic interaction range to make character finder not as stupid op if you still want to use character finder. Hope that helps. . I believe the CK2 defensive pacts were based on your size meaning that even taking a single county would already bring half the world into one I’d you had a large empire. When The World Stopped Making Sense. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux…A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Otherwise On) Fewer minor epidemics (when playing in coastal areas) Limited exclave independence. Captured close relatives of the war leader also affect the war score by 5%, while the current heir counts for 50%. I've always had defensive pacts turned off because when I first played the game, I kept getting destroyed by them and I already didn't know what I was doing so I turned them off. If you want the AI to form massive mongol. Beating defensive pacts. These pacts are a significant factor in shaping the geopolitical. 5 km. Hello, I would like to ask you guys if there is any way to turn off the Threat in CK2 and still get achievements in Ironman mode? I know that, there are mods that turn the Defensive pacts off but I just wanted to know if there is any other way to get rid of that dumb system that took all the fun of wars away for me. Double-click to zoom out. don't know which specific type of event troops the. I just forgot about them and never turned them back on. Paradox Store. So is it more fun to play with pacts on so larger. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Holy Wars by default should remove at least your religion group from the pact. First is wait for rebellions in lands you want. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. For example, two things that were. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Defensive pacts are one of the most annoying things i've ever had to deal with in this mod. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. . now i realised that this feature makes it near impossible to achieve my goal, i mean holy war against muslims makes my christian fellows hate me. Defensive pacts can be. Subscribe to downloadNo Interreligious Defensive Pacts. Off Enabled Characters are not allowed to join Defensive Pacts against realms who are Threatening. On Windows, Alt + NumPad 2 + NumPad 1 enters a §. If the subject of the pact attacks one of the members, others will join the war like allies. CK2 defensive pacts in a nutshell. With CK2 it's a pretty huge difference with and without them. The most powerful tool for this is arranged. All Discussions. And here's me always playing as a count and not getting much done for the first 100 years. Defensive pacts can be. Wiki. You can also hear me die. Defensive pacts can be. Yeah i can do that. ago. Pacts –Non-Aggression, Alliance, Defensive. •. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Antipope war should mean the defender and their pact members get automatically excommunicated if they join in Tbh turning off Defensive Pacts just feels like playing in Easy Mode once you get to Empire Level. In Crusader Kings 2, defensive pacts serve as a mechanic to deter aggressive expansion and conquest by powerful rulers. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I think there is also a map mode but I'm not sure what the icon is for it but if you look you'd probably see it. ago. My impression is that they don't do a whole lot. It made some sense, but having every count from Iceland to Persia fighting you every time you take a province gets old quite fast. Game rules are at the very top of the save file, so copy the rules you want and paste it over the rules of the other file. So is it more fun to play with pacts on so larger. It is one of the biggest hurdle to quick expansion and you can turn it off. If the subject of the pact attacks one of the members, others will join the war like allies. Get app Get the Reddit app Log In Log in to Reddit. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. If the subject of the pact attacks one of the members, others will join the war like allies. I am sitting at 99-100% threat level. Sometimes it gets down to two or three rulers. Like shattered retreat and the council mechanics, I've found the initial outcry over defensive pacts way too excessive. diplomatic range: off provincial revolt strength: extremely powerful defensive attrition: off regencies: off assassination: direct action dueling: unrestricted release prisoners after punishment: off grant indpendence: unrestricted this is the most chaotic I can think off, this excludes some stuff like demesne and vassal limit thoI usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. ago. Why are the Uyghurs in a coalition against me? Why is. If the subject of the pact attacks one of the members, others will join the war like allies. The problem is that empires don't lose land, and bounce back if their neighbors get even the slightest bit complacent. Guide for the 769 Start - Byzantine Empire conquers Francia in 9 years. For me, the time it takes for a defensive pact to tick down serves as that historical barrier. So is it more fun to play with pacts on so larger. (Often without the player able to find anyone to partner with. The most powerful tool for this is arranged. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. 1 Holy Fury 1. This is true in general in CK2 but especially with ERE since you have so many uppity vassals there. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. You should try CK2 with defensive pacts on and tell me if you just don't drop the game after you form an Empire. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. ago Truthsayer I used to keep them on, but then I saw the error of my ways. May 21, 2016. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. But all Coalitions do is stop the powerful attacker from winning offensive wars - a job they don't even do very well. This way there will still be a challenge, if your realm grows to fast, but you won’t be at war with India when you invade a county in France. It was already a running joke among my friendgroup that me playing CK2 inevitably devolved into finding new and entertaining ways to make enemies of all of Christendom, so I was off to a fine start. In ck2 a marriage between families would create a non-aggression pact that could be negotiated into an alliance. If you attack someone, yourself or as an ally of someone else, your defensive pacts, and those of your fellow aggressors, are irrelevant. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. #1. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. God bless the lvl 5 skaven. Defensive pacts can be. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux…19 votes, 25 comments. Just get a bunch of retinues and/or mercs right outside of a small (preferably one county) target. 418K subscribers in the CrusaderKings community. Jump to latest Follow Reply. It also disables achievements I think so if you don't mind that, feel free to turn it off and blob like your life depends on it. Latest. Apparently achievements don't get disabled when you turn pacts off. Characters are allowed to join Defensive Pacts against realms who are Threatening. CryptoA Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. If the leader of a war is captured, warscore becomes 100% in his enemy's favour. ago. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. . From what I've seen, threat is one of the more controversial mechanics in the game. See full list on ck2. If the subject of the pact attacks one of the members, others will join the war like allies. I keep Shattered Retreat on. And it's historically sound - Like England and France defending Istanbul against the Tsar, denying the Russians easy access to the Med SeaUnireligion defensive pacts make a ton of sense to me: the entire Christian world should be deathly afraid after the Caliphate takes Greece. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Crusader Kings is a historical grand strategy / RPG video game series for PC…Or (Not sure, needs testing) you could declare a war on one of the minor members of the pact, a small county conquest or something on a OPM, then swiftly win the war before the enemies can form up. Defensive pacts: off - While I like the abstract idea of defensive coalitions and they do have some historical basis (as far as I know), I feel that they flat out don't work with CK2's war system. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Defensive pacts can be. and ofc waiting. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). CK2: Defensive Pacts. Not just possible, but actually pretty easy. diplomatic range: off provincial revolt strength: extremely powerful defensive attrition: off regencies: off assassination: direct action dueling: unrestricted release prisoners after punishment: off grant indpendence: unrestricted this is the most chaotic I can think off, this excludes some stuff like demesne and vassal limit thoWhen I change religions but the game is still on pause, sometimes defensive pacts suddenly get turned off and I can attack them even with a personal threat level of 90%. Defensive pacts are a garbage mechanic because of the way CK2 warfare worked: you were locked into all-or-nothing from the start of the war. Defensive pacts can be. CryptoBasically, I find the game to be really uninteresting once you get big enough to take on the entire world at the same time (via defensive pacts) and win. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Defensive pacts can be. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. While I’m here I’m also going to repeat the changes 2. If the subject of the pact attacks one of the members, others will join the war. Supernatural Events: On. There is this new mechanic - threat level and defensive pacts. Easily the most annoying feature in CK2. I have a question about CK2. Here are the best CK2 mods, in no particular order: After The End Fan Fork. If the subject of the pact attacks one of the members, others will join the war like allies. #2 StarThrone Feb 28, 2021 @ 11:28am Personnally, i never saw a big empire entirely collapse (excluding those created by an invasion of mongols, aztecs or. Your threat level is determined by a %. Posted by u/Zecronas - 3 votes and 4 commentsThis is the first time I decided to actually try and finish a ME campaign, and it turns into a fucking CK2 defensive pact. If the subject of the pact attacks one of the members, others will join the war like allies. Holding prisoners. No need to recompress your old save again. CryptoI liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of Hispania and Francia is nearly impossible with how defensive pacts are such a pain. Please share your opinions whether you think it was a good or bad decision, and why. com Ive never even considered turning them off. This mod allows only one kind of defensive pact: Between 5% and 100% infamy all realms of the same religion will form a defensive pact against you, but they won't cooperate with pacts of other religions. 37 votes, 20 comments. No they're epicly stupid feature in both CK2 and EU4. I wouldn’t say that turning off defensive pacts makes the game easier, it’d say turning them on just makes the game needlessly harder. Open your save file and use CTRL+F to find defensive pacts rule. Which wars don't generate threat? 2. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. They will never sign one with you, but they always sign like 2 with the strongest AIs. You can extract your save with any utility that can unpack zip files. . It’s actually pretty funny that I’ve been using a small personal mod for CK2 for awhile myself. A few things you can do. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. If it's not encrypted or compressed, make a copy and read on. If you can use cheats, use commands to vassalize or take the title of a neighbor (preferably one with lots of land) and then. achievement with Defensive Pacts on, and gives detailed descriptions of the intermediate and advanced game concepts your success relies on. Overstepping your boundaries in EU4 can mean a thorough dismantling of yor country as an example, but in CK2 you need only wait - that means it bogs down your game without bringing any excitement. If the subject of the pact attacks one of the members, others will join the war like allies. For the most part, these are interesting, and can be interpreted as mundane events not explicable by the scientific knowledge of the time, so I'm OK with them. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. No need to recompress your old save again. Defensive pacts can be. If the subject of the pact attacks one of the members, others will join the war like allies.